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pj


Total Posts: 3670
Joined: Jun 2004
 
Posted: 2007-06-12 01:38
here

Rough translation of the game rules:
click with the left mouse key on the red square and then drag it around trying not to touch neither blue rectangles nor the walls.
The aim is to survive as long as you can.

They say in the game description it is said that American military
pilots can hold on up to 2 minutes.

I've just done 23.563 seconds (yay!).

P.S. Actually the rectangles always move the same way.

BTW you should definitely try and take some sort of holiday... good for the soul. (Donal Gallagher)

tripitaka


Total Posts: 983
Joined: Jun 2004
 
Posted: 2007-06-12 09:57

phuck

21.09 seconds...salutations FP.

actually, if you play it a few times, you get used to the first 10 seconds or so.


Eldesdichado


Total Posts: 366
Joined: Apr 2005
 
Posted: 2007-06-12 10:19
22.735 not so easy. are you sure about the pilot stuff???

I am the dark one, -the widower; -the unconsoled, The prince of Aquitaine at his stricken tower: My sole star is dead, -and my constellated lute Bears the black sun of the melancolia.

urnash


Total Posts: 566
Joined: Sep 2006
 
Posted: 2007-06-12 10:31
Hey, what do Russians know about American pilots? Probably a lot Smiley

We cannot even answer the most basic questions because we don't know enough about you - Eric Schmidt

tristanreid


Total Posts: 1677
Joined: Aug 2005
 
Posted: 2007-06-12 16:25

I played this a lot last year, got up to 50 seconds, and swore it off.  It really gets you with the 'just one more try'. There are other dead spots after the beginning when the pieces all group together for a while. I think if you played this every day for 10 minutes you could get up to the time claimed, but the military pilot anecdote screams urban legend.

On the other hand, this is just as good as any game for practicing hand-eye coordination, it wouldn't surprise me if they used stuff like that for training. 

-t.


the only reason it would be easier to program in C is that you can't easily express complex problems in C, so you don't. -comp.lang.lisp

tripitaka


Total Posts: 983
Joined: Jun 2004
 
Posted: 2007-06-12 16:45

TR,

agreed on every point, except the 50seconds

 


nsande


Total Posts: 624
Joined: Apr 2004
 
Posted: 2007-06-12 17:26

23.144 s.

Not easy. 2 minutes seems very hard. I don't think I'd be able to get there no matter how much I trained. 


"For all intents and purposes, politics is to keep the populace alarmed, so they demand safety measures. They are bombarded by an endless array of imaginary hobgoblins..." H.L. Mencken, publicist and author 1880-1956.

TheDevil


Total Posts: 59
Joined: Feb 2007
 
Posted: 2007-06-12 17:39

26.897s

Phucking awesome game.

 

 


IAmEric
Phorgy Phynance
Banned
Total Posts: 2961
Joined: Oct 2004
 
Posted: 2007-06-12 17:53
It's a tournament!! Applause

Screenshots (undoctored) required for entry Big Smile

TheDevil


Total Posts: 59
Joined: Feb 2007
 
Posted: 2007-06-12 18:40

Then war it is!

It will work as follows:

As we don't want all kinds of images floating around, every time a record is posted the next poster will verify the score on the the screen print in his post and the initial poster should then delete his screen print. If good sprtsmanship will be practiced this will be efficient.

To start off my new record 27.329

Edit: Screen shot edited out.


tristanreid


Total Posts: 1677
Joined: Aug 2005
 
Posted: 2007-06-12 19:15

I guess I'm a little rusty.  Trust me, you get good at this quite quickly.

[EDIT: I'm not going to post any more of these. I worked hard to get over this addiction. It's worse than smoking. Almost as bad as tetris.]


the only reason it would be easier to program in C is that you can't easily express complex problems in C, so you don't. -comp.lang.lisp

DynamicReplicator


Total Posts: 38
Joined: Jan 2006
 
Posted: 2007-06-12 19:30
I believe they can get 2 minutes. Here's a hint: Find the oldest, slowest computer you can. ;-)

IAmEric
Phorgy Phynance
Banned
Total Posts: 2961
Joined: Oct 2004
 
Posted: 2007-06-12 19:40
tristanreid,

You're too modest. I think the cast might have something to do with it Smiley

tristanreid


Total Posts: 1677
Joined: Aug 2005
 
Posted: 2007-06-12 19:42

FYI: It's noticable when it gets faster, and I'm pretty sure it doesn't get any faster after 25-30 seconds or so.  Once you get used to that speed, I'm pretty sure it's just a matter of time to rack up any time you want.

[EDIT: The cast came off yesterday! I'm just wearing a wrist brace now. And I mouse right-handed, so it didn't affect my time.]

-t.


the only reason it would be easier to program in C is that you can't easily express complex problems in C, so you don't. -comp.lang.lisp

tripitaka


Total Posts: 983
Joined: Jun 2004
 
Posted: 2007-06-12 19:42

TR, by 50 seconds, how fast is it going? Surely you can do the minute... Tongue out

I'm not getting involved here, 1) i wont win and 2) i need to get some stuff done this decade.

 

edit: missed yr post, nm

 


tristanreid


Total Posts: 1677
Joined: Aug 2005
 
Posted: 2007-06-12 19:45

trip: We x-posted, I was just saying: it doesn't get any faster.  I think there must be a speed switch right around the early 20s, based on when most of you bomb out. But there is no further speed up after that. It just continues at that speed.

...and I hereby do NOT take up your challenge to try for a minute. Tongue out Are you trying to get me fired!?!?!?  Scared

-t.


the only reason it would be easier to program in C is that you can't easily express complex problems in C, so you don't. -comp.lang.lisp

tripitaka


Total Posts: 983
Joined: Jun 2004
 
Posted: 2007-06-12 19:47
from the screenshot it looks like a pretty weak way to lose at 48 seconds, too. Tongue out

tristanreid


Total Posts: 1677
Joined: Aug 2005
 
Posted: 2007-06-12 19:51

Yeah. There was a whole right bottom area opened up. I was trying to follow the biggest square and I got too close.

But wait...isn't there some expression about moneys and mouths, and how you should man-up before you start arm-chair square moving?

-t.


the only reason it would be easier to program in C is that you can't easily express complex problems in C, so you don't. -comp.lang.lisp

IAmEric
Phorgy Phynance
Banned
Total Posts: 2961
Joined: Oct 2004
 
Posted: 2007-06-12 19:54
As far killing time is concerned, why don't we all sign up for a World of Warcraft account and try to relive the Southpark episode? Santa Claus

HankScorpio


Total Posts: 483
Joined: Mar 2007
 
Posted: 2007-06-13 04:11

An addictive game

 


Statistical Barbietrage, or Stab Bart is a heavily quantitative and computational approach to blond bimbettes, and is related to the statistical mis-valuation of one or more of her "assets" based on the expected value of these "assets".

DrTarr


Total Posts: 270
Joined: Jan 2006
 
Posted: 2007-06-13 05:43
how to kill an hour, 31.1 seconds at a time. 

The Delux Electric Monk

paul1


Total Posts: 58
Joined: May 2007
 
Posted: 2007-06-13 12:31
tristanreid, "the military pilot anecdote screams urban legend."

Maybe they were using a trackball rather than a standard mouse--the thought crossed my mind as I can't seem to get much past 30s using the awful trackpad on my laptop.

I even zoomed in to almost full screen using Opera, trying to slow it down a bit, looking for an edge. (Well it didn't give any edge.)


AndyM


Total Posts: 2340
Joined: Mar 2004
 
Posted: 2007-06-13 13:35

Geez, I never realised how looooooong 22 seconds really is till I started on this thing...


Homage to catatonia.

tripitaka


Total Posts: 983
Joined: Jun 2004
 
Posted: 2007-06-13 15:55
fwiw, i can throw the plane 47m on the second game. I guess the only fighter plane i'll ever fly is made of paper. Expressionless

HankScorpio


Total Posts: 483
Joined: Mar 2007
 
Posted: 2007-06-13 17:08
That is pretty good.
Re fighter-plane/Jet, why not fly one of these instead (an expensive hobby), (an expensive hobby 2)

Statistical Barbietrage, or Stab Bart is a heavily quantitative and computational approach to blond bimbettes, and is related to the statistical mis-valuation of one or more of her "assets" based on the expected value of these "assets".
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