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goldorak


Total Posts: 1091
Joined: Nov 2004
 
Posted: 2014-06-26 20:09
I just gave it a second thought. I had forgotten that you do not always get 2s, but sometimes 4s directly.

If half are 4s, you may reduce the sum by 2^14=16384

Guys, looks like you are legit again!

If you are not living on the edge you are taking up too much space.

svisstack


Total Posts: 369
Joined: Feb 2014
 
Posted: 2014-06-26 21:36
time not well wasted here


First Commander of the USS Enterprise

NeroTulip


Total Posts: 1081
Joined: May 2004
 
Posted: 2014-06-27 11:16
Good point Goldorak. Now I think we can infer the frequency of 4s from our final scores, just to piss svisstack off :)

The downside is that we cannot prove peerless colleague's score is fake... But if it is real, it is unlikely to be from a human player. It takes ~1h to get to 4096, so it would take about 16h to reach 2^16. The problem is that there is a luck factor because of the random position in which the tiles appear, and the random appearance of 4s, so you would have to try many times in order to reach 2^16. I'd say 100 times maybe (that's a wild guess). Now, who has 1600h to burn? That's, like, an entire work year in France.

It is possible to code an algo to play, and in that case, I think the maximum possible tile is 2^17. This is what the board will look like just before you get it, it's pretty clear you cannot get a larger tile:


Inflatable trader

Tradenator


Total Posts: 1600
Joined: Sep 2006
 
Posted: 2014-06-27 11:57
No simulations of this yet? Time vs Score? C'mon, guys, you're not wasting enough time on this.

NeroTulip


Total Posts: 1081
Joined: May 2004
 
Posted: 2014-06-27 12:16
This is actually a good source of interview questions, I will definitely use it ...

Inflatable trader

goldorak


Total Posts: 1091
Joined: Nov 2004
 
Posted: 2014-06-27 18:54
@Svisstack

May be that is the difference between students and experienced people: the second group know where their time is well spent.

My skydiving day went pretty well. Thx.


If you are not living on the edge you are taking up too much space.

Cheng


Total Posts: 2870
Joined: Feb 2005
 
Posted: 2014-06-30 16:03
A little follow up:

Depending on the code the relation of 2s and 4s varies but I think my implementation gives about 90% 2s and 10% 4s. Now go and adjust for the probabilities to see that I am an honest broker Wink.

"Don't try to run there's no way to survive / A vicious surrender I'll eat you alive / No one is safe until I get my fill / All hear my warning I'm king of the kill"

goldorak


Total Posts: 1091
Joined: Nov 2004
 
Posted: 2014-06-30 18:34
.1?

.1%, I mean.

If you are not living on the edge you are taking up too much space.

benji


Total Posts: 197
Joined: Feb 2005
 
Posted: 2015-08-05 15:55
I must be way behind the cool kids on that one ...


agar.io

goldorak


Total Posts: 1091
Joined: Nov 2004
 
Posted: 2016-04-19 13:54
For the ones still interested in 2048.

2048

If you are not living on the edge you are taking up too much space.

Praetorian


Total Posts: 225
Joined: Apr 2009
 
Posted: 2016-04-25 15:27
Carousel shaping seems to be the right method when doing research on playing games with ML :-)

NIP247


Total Posts: 560
Joined: Feb 2005
 
Posted: 2016-06-20 20:35
So agar.io copycat slither.io is apparently raking in 100k$/day ?

On your straddle, done on the puts, working the calls...

Walkerslow


Total Posts: 1
Joined: Apr 2023
 
Posted: 2023-04-10 16:56
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